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AlibAI

Every murder is different. Every suspect has something to hide.

Leverage the tools of the trade: Case Wall, Find Clues, Make Deductions, and Interrogate. Each suspect has an alibi, but one of them is lying. You need to use real skills to solve it.

You are the Detective.

iOS testing runs through Apple’s TestFlight app — install TestFlight, then accept the invitation to find AlibAI inside it.

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See a case open

How it plays

Three moves. One culprit.

This isn’t a quick whodunit. This is an immersive story unfolding as you interact, build the case, name your suspect and accuse. Accusation is dramatic and satisfying when right or disappointing when wrong.

01

Work the scene

Search the manor room by room. Find the murder weapon, examine the evidence, and hear the coroner’s report. Pick locks, dust for fingerprints, and crack ciphers to uncover what the killer wanted hidden.

02

Interrogate anyone, ask anything

No dialogue trees. Type your own questions and the suspects answer in their own words — guarded, wounded, indignant, rattled. Press on the detail that doesn’t fit and watch it land.

03

Build your case

Pin every suspect, every piece of evidence, every possible weapon to the case wall, and run threads between them until the picture narrows. Means, Motive, Opportunity — work out who had all three. Then accuse.

Victorian Manor · I

The Entryway

Everyone who came that night passed through here.

A cast that thinks

Hone your interrogation skills

Hone your interrogation skills against characters who think, have excuses, point to each other, show emotion, get angry or clam up, crack under the right pressure of questions. Use the Lie Detector, pick locks, find fingerprints, break cipher codes.

Each case can be solved without deep interrogation, but the Story is there for the immersion and it’s truly satisfying experiencing them deflect or crack.

Ask a suspect in your own words and they respond in theirs. AI is an augmentation, it isn’t the game. Every case is 100% solvable without it. But wow is it fun to have those in story conversations, real historical items written into the backstory. Have a conversation about Dr. Jekyll and Mr. Hyde while searching for tells. It gets immersive.

  • Ask in your own words — they respond in theirs
  • They have excuses, point to each other, and show emotion
  • Get angry or clam up — and crack under the right pressure
  • Solvable from the evidence alone, whoever you choose to question

I can't say for certain, but the master of the house could rub people the wrong way. He had his share of disputes — especially concerning money. I had my own about unpaid wages. But I wouldn't wish harm on him.

— a groundskeeper, under questioning
Victorian Manor · II

The Dining Room

A dinner no one lived to finish.

Storylines

Self-contained mysteries, each in its own world

Each case is a complete whodunit — a victim, a tight circle of suspects, hidden motives, and exactly one killer. The setting is the stage; the drama is fresh on top of it. Worlds arrive one at a time, each with its own cast of roles, its own mood, and its own kind of secret.

Launch theme · playable

The Victorian Manor

A gaslit English country house, a storm at the windows, and a family with more secrets than rooms. The first world AlibAI ships with — gothic, intimate, and full of people who'd rather you didn't ask. Murder among the well-mannered, where everyone has an alibi and someone is lying.

In the workshop

The Desert Excavation

A dig site under a wide, cold sky. A foreign patron dead among the trenches, a crew of rival excavators and uneasy locals, and a buried find worth killing for. Our next world: the same deduction, a wholly different cast of motives.

Directions we're exploring

More worlds to come

We're sketching settings beyond the manor and the dig — each a self-contained stage for a new kind of mystery, with its own roles, era, and atmosphere. New worlds arrive as themes; the detective work stays exactly as sharp.

Victorian Manor · III

The Garden

The grounds keep what the house won't say.

The Victorian Manor

Meet the cast

The Manor is filled by a rotating company of more than twenty suspects — the housekeeper, the gardener, the house lord, the socialite, the weekend guest, and more. Every case deals them new motives, new secrets, and a new culprit, so the faces stay familiar while the truth never does.

Clara Voss, the Housekeeper
Housekeeper

Clara Voss

Keeper of every key and every routine. She knows which doors lock, which guests linger, and which family secrets stay below stairs. Loyal, measured — perhaps to a fault.

Roy Finch, the Head Gardener
Head Gardener

Roy Finch

Works the grounds dawn to dusk and sees who comes and goes through the garden gate. Gruff, plain-spoken, and short on patience for the family’s airs — or their unpaid wages.

Mr. Marcus Steele, the House Lord
The House Lord

Mr. Marcus Steele

Built his fortune and his name from nothing, and rules the house as though he built that too. Proud and self-made — the kind of man other people’s grudges collect around.

Mrs. June Vanderbelt, the Socialite
Socialite

Mrs. June Vanderbelt

Poised, charming, and perfectly at ease at the centre of any room. Every warm word is chosen — and behind the poise, an eye always on what stands to be gained.

Harriet Wyndham, the Weekend Guest
Weekend Guest

Harriet Wyndham

Charming, well-connected, and always somewhere near the trouble. A guest who seems to know the house better than a guest should — and the family better still.

and many more

The Victorian Manor

The evidence

Challenging mini games guard the evidence: lock-picking, fingerprints, ciphers, and more. Match what you recover to motive, means, and opportunity — and mind the ones planted to mislead you.

Family Portrait
Clue

Family Portrait

The whole family, painted in better days. Study it long enough and you notice who has been left out — and who stands a little too far from whom.

Jewelry Box
Clue

Jewelry Box

Found locked from the inside, the keyhole freshly forced and a thread of glove caught in the hinge. An alibi as much as an object.

Cellar Key
Clue

Cellar Key

Opens a private route up to the study that no one thought to watch. Whoever held it could come and go unseen.

Dusty Decanter
Clue

Dusty Decanter

The port sits untouched beneath a film of dust — save for a single glass poured the night he died. What was in it is the question.

and many more

The Victorian Manor

The weapons

How it was done is half the puzzle. Each weapon leaves its own mark, fits some hands and not others, and belongs to a room someone had to reach.

Letter Opener
Blade

Letter Opener

A slim silver letter opener from the study desk. Small, but the point is honest — at close range it parts flesh as cleanly as an envelope.

Marble Bust
Blunt

Marble Bust

A heavy marble bust from the library plinth. Too heavy to swing — but deadly the moment it is toppled.

Prussic Acid
Poison

Prussic Acid

Decanted from the darkroom chemicals. Swift, volatile, and gone from the glass by the time anyone thinks to look.

Smothering
Silent

Smothering

A pillow pressed over the face in the sickbed. No blade, no blood — silent, and terribly intimate.

and many more

Build your case

Means, Motive, Opportunity — who had all three?

Pin every suspect, every piece of evidence, every possible weapon to the case wall, and run threads between them until the picture narrows. Means, Motive, Opportunity — work out who had all three. Ask DS Quinn to verify a link when you have earned the check; she confirms your work, she never does it for you.

Then accuse. Name wisely: the verdict is final. Get it wrong and the trail runs cold — the killer walks free, and that stands.

You have the means and you have the opportunity, Detective. Find me the reason and I’ll sign off on it.

— DS Quinn, on a thread you asked her to check
Challenge your friends

Same mystery. Different detective.

Every case has a challenge code. Share yours and see who cracks the same mystery faster, or with a better score.

The promise

No Ads, Ever. No Timers. No Loot Boxes. No Pay-to-Win.

True Mystery. Built by a family studio with the Player in mind.

Try it free

Try it and see

Tutorial, plus two free cases to experience the game. A single unlock opens the full game. No subscription, ever.

Play in English, Spanish, French, German and Brazilian Portuguese.

Play on Android Play on iOS — TestFlight

Step into the Victorian Manor today, Detective.

The body is already cold.

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